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Glasgow TOC - 15th May 2005

by James Hoskin

William, Nick and I were off on the first proper leg of Team London's 2005 world tour. Our tour would be stopping at many illustrious venues – Basildon, Reading, Glasgow, Utrecht, Indianapolis, Essen, and Bognor Regis – as we sought to become the most travelled Star Trek CCG players in the world. We had driven to previous tour stops but getting to Glasgow required a flight so it felt like the world tour was finally underway.

As I wrote in my previous tournament report, most tournaments start at midnight for me as I'm still building the deck I plan to play. Having built my deck a few weeks(!) earlier this was not the case for the Glasgow TOC, however as the venue was a good 400 miles away I did have to get out of bed just after midnight for the flight. It was 4:15am to be precise but at that time in the morning it still felt like the previous night to me.

As William and I set off for the airport I made sure his mobile phone was turned on. Nick planned to call us when he left for the airport, as he lives much closer and therefore could spend longer in bed. We both cursed this fact many times during the journey – even more so when we had arrived at the airport and he still hadn't phoned us. For some reason I was expecting the M25 (London's biggest car park) to be busy at 5am on a Sunday morning, so had left home just a little earlier than we needed to – I'm sure I heard William cursing me under his breath as we arrived over an hour before we needed to be at the airport.

With all the cursing out of the way we met up, checked-in, boarded, took off, landed and took a bus into Glasgow city centre. We arrived a couple of hours before the tournament was due to start, so we did the thing anyone would do when in a foreign city – we looked for McDonalds. After breakfast we had a quick look around the city and headed off to the venue.

The deck I was playing was heavily based on one used by John Corbett at the Ohio TOC a month earlier. I had built this deck a few weeks ago and had tweaked it to my liking after a few practice games online and against William. It was a Maquis speed deck which could solve two or three easy 30-point missions with small teams and then could get the win from bonus points (Guingouin battling, ditching weapons at Kressari Rendezvous, and using Mission Accomplished). The deck could obtain up to 90 bonus points during a game so three copies of At What Cost? were included for extra speed. Most of my tweaks to the deck were defensive. I included Biogenic Weapon (who wouldn't in a Maquis deck?) to force my opponent out to space missions, Rebecca Sullivan to retrieve my personnel if they got killed, Luthor Sloan to destroy events, and Feast on the Dying to retrieve events when they got destroyed.

We had 10 players in total for the tournament and other decks I saw included another Maquis deck, a couple of Klingon Riker decks, Borg, DS9, Dominion (guess who?) and a Bajoran deck.

Round 1: (Sarah McFadyean – Maquis mission solver)
My first game is against another Maquis deck. Sarah was using For the Cause to attempt missions, but she had very few tricks to get around the strength requirement. Aside from Lore I don't think she had anyone else with strength higher than six on the table so it would take 5 or 6 personnel to solve her missions. Armed with this knowledge I was able to stop her for two attempts at Investigate Maquis Activity, before I Biogenic'ed it and forced her to go to a new mission. Meanwhile, Sarah had Biogenic'ed my Kressari and used Stalling for Time to return (6-cost) Lore back to my hand.

I was still setting my deck up (meaning trying to get my important events out) while all this was going on, and Sarah remarked that none of the Scottish players had a deck that took so long to set up. Speaking to Nick and Will afterwards it seems most of the Scottish decks were straight solvers composed mainly of personnel with little, if any, event/interrupt tricks.

Once I was finally ready I moved off to Rescue Prisoners. On my first attempt Sarah only gave me one dilemma (Pinned Down) against my six personnel. One was stopped but I could still solve with five personnel as Crosis took advantage of my superior number of events on the table.

The remainder of the game followed the same pattern. I was stopping Sarah's attempts with one or two dilemmas while she couldn't stop me when I attempted. I don't know whether it was her choice of dilemmas or just the dilemma pile in general, but she was having difficulty stopping my attempts. The game finished in about half an hour.
FW 100-0

Round 2: (Nick Yankovec – DS9, Captain on the Bridge with Defiant)
A 400-mile trip with Nick and Will, and I end up playing Nick in round 2. Bugger...

Nick's deck was based around the gamma quadrant and used the USS Defiant (Repurposed Warship) combined with Captain on the Bridge to play the Defiant's three matching commanders directly aboard. He was also using RATS and various other events that would, later in the game, keep my Crosis lacking in attributes. Double bugger...

My deck is based around getting a quick 10 points from the Guingouin winning an engagement and then using At What Cost? to out-speed my opponent. Unfortunately the Guingouin can only get to weapons 10 using Point Blank Strike and Nick's Defiant has shields 10 so I couldn't battle it. Triple bugger...

One thing that did go in my favour was that I drew Biogenic Weapon early. I remember Nick talking about his mission selection and saying something like "... and another Gamma quadrant mission that I don't attempt", so I promptly checked his missions (3 low integrity missions and Quest for the Sword with a high cunning requirement) and used Biogenic on one of the integrity missions.

Once I had my events out I was off to my first mission. As I had my RATS out I thought I'd get my space mission(s) out of the way so that I could burn all my events to boost Santos' attributes and solve Rescue Prisoners with 2 personnel! Unfortunately I didn't have my Escape in hand and Nick's Tsiolkovsky Infection massacred my crew. I spent the rest of the game looking for Rebecca Sullivan so I could recycle those personnel but, wouldn't you know it, she was on the bottom of my deck.

Meanwhile Nick was burning through my dilemma pile. It started out at 31 cards but I have various consume dilemmas in there and in this game I was consuming a lot, especially for A Royal Hunt (having Machination'ed for some of them).

As I solve my second mission I notice I have Ro Laren in my team and wonder whether to use her ability to put 2 cards from Nick's hand back on top of his deck. At this point I'm decked and Nick only has 1 card left to draw – but a hand full of cards to play. I've only just drawn Rebecca Sullivan and know that with her I can cycle Santos, who I need to solve my last mission, back from my discard pile into my draw deck. So I have a decision: (1) Should I do nothing and hope Nick decks himself next turn (giving me the win), or (2) Should I use Ro Laren's ability, next turn play Rebecca and cycle Santos, and then try to solve my last mission for the win the turn after that.

I went with the second option in the hope that Nick wouldn't be able to deck himself if there were more cards in his draw deck. Nick told me later that I made the wrong choice. He would have had to draw that last card on his next turn thereby decking himself and giving me the win.

Anyway, I'm winning 85-30, Nick has a stack of dilemmas under two unsolved missions, and I only have three dilemmas left. He attempts his second planet missions allowing me to draw all three dilemmas. I have Final Adventure (which will consume 2), Full Security Alert, and Tsiolkovsky Infection. I only have the points to use one of them and reason that if I use Final Adventure I'll consume my last two dilemmas and give Nick a free pass to solve his last mission for the win. I go with Full Security Alert knowing most of his personnel are expensive and that it is only likely to stop one. That it does and he solves the mission.

Its now 85-65 and I've spent my turn doing the Rebecca Sullivan cycling thing. On Nick's turn he moves to his final mission and attempts with six personnel. With five overcome dilemmas I'm hoping that my Tsiolkovsky Infection is on the top of my dilemma pile. It is but he uses Rites of Emergence to get past it and solves for the win.

One of the closest games either of us has played in a long time. Unfortunately one of us had to loose it.
FL 85-100

Round 3: (William Hoskin - Dominion Speed)
A 400-mile trip with Nick and Will, and I end up playing Will in round 3. Bugger...

After the first two rounds there are three undefeated players: Will, Nick and English Gerard. Nick gets paired against English and Will gets paired down against me. He helped me play-test my deck and although I've beaten him in every game we've played between our two decks so far my gut is telling me he'll win this one. Double bugger...

Will has also been drinking during the tournament and isn't likely to think too much about his dilemma selections (see my Essex TOC report for more details). Triple bugger...

Anyway, Will first played Dominion back in September 2003 and has been playing them ever since. He's actually tried six other decks since then but they've all performed badly so he keeps returning to his trusted Dominion deck. The benefit of this is that I know what it does and what tricks he has; the downside is that Will knows the deck inside-and-out and could probably play it with his eyes shut. It's a Dominion speed solver using the Defiant to move dilemmas so that his third mission can usually be solved on his first attempt.

Unfortunately what happened in this game is a bit of a blur to me. I play Will so often that, sitting here writing this report 4 days later, I'm having trouble distinguishing this game from all the others I've played against him. What I can say is that once again I couldn't battle his Defiant to score the early points I needed to fuel At What Cost? This pretty much meant that is was two speed decks going head-to-head with little between them except the Defiant's dilemma moving ability. I don't think I got my Machinations out (or I had to burn them on earlier missions) so that when Will attempted his third mission I couldn't stop him.

I've nothing else to say on this matter except that I hate losing to my brother.
FL 60-100

Round 4: (English Gerard – Bajoran solver)
While English and I play, Will and Nick are sitting at the top table battling it out to see who will win the TOC. The irony was that their "top table" was in fact the lowest in the bar and we were all sitting at higher tables looking down on them.

English is playing a Bajoran mission solving deck. As Sarah said to me earlier the Scottish players' decks didn't take long to set up. English would play personnel and then go and attempt a mission with them. He was using Natural Instincts to provide skills he didn't have in the away team, and his mission solving technique seemed to be "throw personnel at the mission until it is solved."

This tactic worked quite well against me as it caught me completely by surprise. In London most players will attempt with 6 or fewer personnel (or use Tampering With Time or RATS) so that they don't face too many dilemmas and get caught out by Tragic Turn. English's 9-man attempt was all the more effective because of my dilemma draw. Trying to stop at least 4 Bajorans at a planet mission when I drew 4 space dilemmas, no Tragic Turn, and had no event support proved impossible. I was one mission behind and as usual I wasn't yet set up to attempt myself.

Having Biogenic'ed English's second planet mission he was forced into space. I managed to halt his first attempt and then hit him with a Gomtuu Shockwave on his next attempt. This would have stranded him if it weren't for my 1-span Rescue Prisoners which allowed him to limp home over two turns.

After the Gomtuu hit I flew over and engaged English's ship with the Guingouin to score 10 points. Two At What Cost?'s later and I was finally ready to attempt. At this point I didn't have my matching commanders out so my RATS and Mission Accomplished events were useless. Attempting with 7 or 8 personnel I only faced two dilemmas. The first was Chula: Echoes which I managed to get past by increasing Santos' cunning to 11 (over Crosis' 10 cunning), and the second dilemma only stopped one. I solved the mission and moved on.

Once English's ship returned to Bajor he was able to switch the crew to another ship and head back to the space mission – which he again solved due to my not drawing Tragic Turn. He was onto his third mission and I'd only solved one. This time my dilemmas fell into place. A Tragic Turn, Command Decisions, Tsiolkovsky Infection combo allowed me to kill off 5 of his 7 crew onboard the ship and bought me some time to solve my last two missions.

I finally found a matching commander and solved my second space mission without any trouble - only allowing one dilemma against my crew of four. Waiting a turn to restore the range on my ship I flew to Rescue Prisoners and attempted with 2 – Santos and Lore. English couldn't play either of his dilemmas and I destroyed all my remaining events to boost Santos to a 20,21,22 beast.
FW 100-70

Final Result
Nick and Will tend to alternate victories against each other, and it turns out that it was Will's turn to win. He came out on top with a thrilling 100-80 victory in the final match – winning the tournament and securing his World/European byes. Nick came second having only lost the one game to Will. One of the Scottish players came third (I didn't catch his name, sorry) playing one of the Klingon Riker decks, and I came fourth having lost to both Will and Nick.

Scott, the TD, was kind enough to hand out some Strange New Worlds boosters as prizes as the TOC kit hadn't arrived. Will pulled one of the Ferengi Ships but I found a Kivas Fajo foil shining up at me from my booster. Very nice indeed.

Thanks go out to the Scottish players for being great sports, and to Scott for running a smooth tournament. I'm especially thankful he answered Nick's rule question correctly during our game, and would like to give Nick a slap on the wrist for trying to get away with something he clearly knew wouldn't work (discarding only 1 card for Rites of Emergence).

That's pretty much the end of the report although I do have one more story. The day after the tournament we had been kicked out of our hostel and had about six hours to kill before check-in for our flight so we had another look around the city. We walked into a shop selling CD's & DVD's and what do we see sitting on the shelf? A DVD of the 1967 football match where Scotland beat England 2-1 at Wembley. 1967? Was that match so important that it deserves a DVD release 38 years later? I realize it was probably the last time Scotland beat England, but even so...